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The bards tale p4 patch
The bards tale p4 patch







the bards tale p4 patch

Sure with unlimited size and money you could create a branching tree type of game where the narrative branches never collapse on a critical path but that would be having several narratives, not one coherent narrative. It's not a matter of the technology or budget at hand. The Time Traveller's Wife or Memento but as soon as you allow the viewer (well, player in case of games) to actually alter what is happening you inevitably end up with a event progression that's increasingly less coherent based on the amount of freedom given. You can have non-interactive, non-linear storytelling that is still coherent like e.g. Well, I think that narrative coherence and non-linearity are on opposite ends of the same spectrum in an interactive medium. I'm still waiting for the day where multi-branching can compare to preset linearity in terms of story and structured gameplay.

#The bards tale p4 patch Ps4#

3) White Knight Chronicles International Edition - PS3 - 525+ hoursĤ) Hyperdimension Neptunia - PS3 - 80+ hoursĥ) Final Fantasy XIII-2 - PS3 - 200+ hoursħ) Hyperdimension Neptunia mk2 - PS3 - 152+ hoursĨ.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)ġ1) Star Ocean: The Last Hope International - PS3 - 750+ hoursġ2) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hoursġ7) Project CARS Game of the Year Edition - PS4 - 120+ hoursġ9) Hyperdimension Neptunia Victory - PS3 - 238+ hoursĢ0) Final Fantasy Type-0 - PS4 - 58+ hoursĢ4) Megadimension Neptunia VII - PS4 - 160 hours









The bards tale p4 patch